![]() ![]() This means that in future story decisions, these characters, attracted by the path my group was headed down, will add their voices to future plot points. According to the in-game prompts, this was due to the decisions that had been made. Once the vote had been cast, I got the opportunity to recruit a couple of new members for my group. The fact that I could find myself forced down a path not completely of my making is exciting, especially since the choices you make also determine what party members join you. I’ve never seen a game before where plot decisions were not wholly of my choosing. And the fact that I didn’t have the final say in the matter was an unexpected experience. Not knowing whether I had managed to convince my party members to save the prince was exciting. In Project Triangle Strategy’s demo where this unique system played out, I found it completely enthralling. And once the vote is cast, there is no going back. Rather, it forces the player to await the result of the vote to see what will happen. What’s more, the game will not tell you ahead if you succeeded. With multiple dialogue options to choose from and some only available if the player does their research, how to win over the minds of the party is a stressful scenario. Before the vote, however, the player has the opportunity to gather additional information and attempt to sway the party to their way of thinking. Rather than simply have the player decide yes or no to the question, the entire party will vote to see what action is taken. With enemy forces closing in, the group must decide whether to fight for the prince or relinquish him to the enemy. ![]() Once the player gets past an initial battle, the party can escape to a nearby stronghold. The player’s first task is to successfully flee the capital with the only remaining free member of the royal family. And while my demo playthrough cannot completely confirm these claims, it certainly reinforces the possibility that there could be a lot of substance to this aspect of the game.Īs the demo opens, the capital of Glenbrook has fallen under attack from one of its neighbors. While the visual style of this new RPG is instantly familiar to many, the gameplay and the story are both radical departures from Square Enix’s last entry in its HD-2D series.ĭuring its announcement trailer, Square Enix touted a deep narrative for the game filled with player choice, with both storylines and party members determined by how the player resolves key moments in the storyline. Now, Square Enix is returning to this visual style for another release on the Nintendo Switch.Īs part of its latest Direct presentation, Nintendo showed off footage of the previously unannounced Project Triangle Strategy (working title). Dubbed “HD-2D,” this pixel art style in a three-dimensional landscape provided the perfect visuals to deliver a classic RPG story. The most striking element of the game was its gorgeous visual style. War erupts once more, and heroes must make difficult choices and survive brutal battlefields if they are to win the day.īack in 2018, Square Enix released the turn-based RPG Octopath Traveler for the Nintendo Switch. The three kingdoms that rule the land have lived in peace for the last thirty years, till now. Project Triangle Strategy is a tactical RPG in the HD-2D series of games from Square Enix. ![]()
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